Hi there. If you're reading this, it's either because you know me or you spend way too much time hitting "I'm feeling lucky" on Google. Either way, welcome.

Illumination is a perpetual work in progress, so please pardon our dust. The intent of the place is to provide space where I can lay down my thoughts and observations about the world around me and the things I do. That means it could be filled with nearly anything, from silly accounts of my gaming antics to thoughtful political discussion and anything in-between.

Whatever it turns out to be, please have a look around. It's only a few minutes of your day and you might find something worth your time. If you see something you like, leave a comment and let me know.


Saturday, July 23, 2011

Ironclad (on Monsters In The Sky)

I sometimes think I was born a decade too late. I missed the early days of most of my hobbies –the dawn of such enduring games as Dungeons & Dragons, Battletech and Warhammer were all before my time, or I was too young to have made any sense of them. I wasn’t around for the explosion of controversy over James Dallas Egbert[1]  or the early years of White Dwarf and its riotously joyful celebration of this strange new hobby.

It’s strange to say that I miss something that I never really experienced, but having been given –through old magazines, discussions with older gamers and the depth of history that rests behind these games awaiting only a bit of curiosity to discover them- a glimpse into what this odd social group of mine was in the past, I find myself feeling a fond nostalgia for these things, a vague wish to return to the idealistic simplicity (if not the game mechanics) of those times.

In light of that, I’ve found the last month to be a fascinating process. After all, I’ve never been one of the first people in the world to play a game that is so brand new it’s not even on store shelves yet. After having spent the greater part of my life sitting on the shoulders of the hobbyists who have come before me, the ground floor is a very interesting place indeed.

 I’m talking about Leviathans, and it’s been a while since a game has captivated me so completely.

Friday, December 31, 2010

Themes (on Heroes Redux)

Life, I've long maintained, has a soundtrack. It has a grand score, unmatched in passion and scope, rising and falling with the highs and lows of life. I feel sorry for the benighted fools among us who can't or won't hear it, because I find this world much richer with it accompanying us through our days.

This third member of these odd little pieces of fiction is, I think, a reflection of that. What if we were able to harness our personal soundtrack and project it to others, for they to share in it with us? That would be a powerful gift indeed.

Every so often, I stumble on a song that suits its particular moment perfectly. Several nights ago was such a moment, and such a song. It led to this, three hours later, bleary-eyed and dazedly tapping away at a laptop keyboard as time sinks away into those cold pre-dawn hours when the world seems to vanish beyond the window.

There are few things I enjoy more than this "magic hour," and the creations that spring forth from within it. I hope you'll enjoy it too. Eventually I may even tell you where I'm going with these odd little stories.


Thursday, November 18, 2010

Heroes (on Hang On A Minute, I've Got An Idea...)

Sometimes writing for writing's sake is the best kind. It's pure catharsis, free from obligation or expectation. I need to do it more often, because sometimes it produces something memorable, something worthwhile... something with potential.

Whether or not these are any of that is up for some debate, but I quite like the way both of them came out. I might do a few more in this "series" and see if it bears out.

So without further ado, here are the first two of these odd little pieces. Enjoy.

Tuesday, November 16, 2010

Friday, November 5, 2010

GPA (on Applied Philosophy)

I really try to avoid using this as a rant space, but some bones need to be picked.

Try not to flinch, Haulman. That apple’s looking smaller and smaller from way over here.

Friday, September 24, 2010

Manifesto (on Page 5)

People call it plastic crack. Lots of people call it a hobby, or a lifestyle, or a career, or a state of mind. Some people call it pointless. Most people call it bloody expensive. Everybody calls it Warhammer.

Warhammer is an institution, a legacy stretching back to the earliest days of tabletop cooperative and competitive games. It was around at the start of the industry, and it’ll likely be around at the end, too, if that ever comes. It’s the common denominator for war-gamers the world over, and you can get in a pick-up game just about anywhere if you know which rocks to look under.

But it’s missing something.

Terminal (on Why Japan)

I’m too young to really remember the ‘80s. I was only around for the last half of it anyway and very few of those days percolated through a young brain learning the basics of being a human. Brief flashes of locations, events that I’m not sure I actually remember so much as imagine, and a particular color of carpet that will immediately scream out its decade to any nearby observers.

Nonetheless, I am a child of the decade. Or at least I’m a child of the students of the decade, recalling flashes of the Nihonjin-owned future that we were all sure was one day going to sweep over us from the Far East in the west; faint, flickering images of a rain-soaked dystopian Los Angeles, voiceover courtesy of a young Harrison Ford, or skies above ports the color of television, turned to a dead channel.

Most people I know now say the moment has passed, that the so-called Asian Invasion that the Eighties was so sure was in it’s Double-oughts never materialized. I say look around, omae. We’re here.